Huwebes, Pebrero 16, 2012

report sa tcc


ROBERT GAGNE (1916 - 2002)
Conditions of Learning


Biography

Robert Gagne's distinguished career began with a bachelor's degree from Yale in 1937, and a Ph.D. in 1940 from Brown University. He served on the faculties of Connecticut College (1940 - 1949), Penn State University (1945 - 1946), the US Air force (1949 - 1958), and at Florida State University until his death in 2002.

Gagne's major contributions were as an experimental psychologist who worked with learning and instructional methods. His landmark book, "The Conditions of Learning" was published in 1965. He also co-authored "Principles of Instructional Design".

Theory

Gagne linked learning outcomes with instructional designs.
Gagné Conditions of Learning
Gredler (1997) praised that Gagné's condition of learning has shifted the study of learning in the lab to the study in real-world settings and explained that such changes was a results of training needs in World War II:
  • From the observations of the students' learning, he thought that the cause of their failure in learning was the gaps in their knowledge of the sub-components of the tasks, i.e. the prerequisite skills. Thus, he assumes a cumulative organization of learning events based on prerequisite relationships among learned behaviors. In other worlds, instruction should provide a set of component tasks and sequence those tasks to ensure the learners' mastery of each component task and the optimal transfer of the final task
  • Gagné's principal assumption is that there are different kinds of learned outcomes, and that different internal and external conditions are necessary to promote each type. Gagné's original work (Gagné, 1965) was based on the experimental learning psychology of the time, including paired associate learning, serial learning, operant conditioning, concept learning, and gestalt problem solving.
  • Recent versions (Gagné, 1985) have incorporated ideas from cognitive psychology, but the essential characteristics of the original work remain.
What is learning to Gagné?
  1. Learning is cumulative. Human intellectual development is the building of increasing complex structures of human capabilities.
  2. Learning is the mechanism by which an individual becomes a competently functioning member of society
  3. Learning results in different kinds of human behaviors, i.e. different human capabilities, which are required both from the stimulation from the environment and the cognitive processing undertaken by the learners.
The underlying assumption derived from Gagné's ideas about learning and instruction:
  1. Because learning is complex and diverse, different learning outcomes (capabilities) requires different instructions, prerequisites and processing by the learners. In other worlds, the specific operations that constitute instructional events are different for each different type of learning outcome.
  2. Events of learning operate on the learner in ways that constitute the conditions of learning. The internal states required in the learner to acquire the new skills are internal conditions of learning, and the environmental stimuli required to support the internal learning process are external conditions of learning. Learning hierarchies define what intellectual skills are to be learned and a sequence of instruction.
Taxonomy of Human learning capabilities
Gagné identifies five major categories of learning: verbal information, intellectual skills, cognitive strategies, motor skills and attitudes. Different internal and external conditions are necessary for each type of learning. The following matrix is abstracted from Gredler's (1997) descriptions of Gagne's condition of learning:
Types of Human Capabilities
Conditions
Principles for Instructional Events
Verbal Information
Retrieving stored information: the internal conditions to support this learning include
  • Preexisting of organized knowledge
  • Strategies for processing the new information
  • Provide meaningful context of information for encoding
  • Provide elaborations, imagery, or other encoding cues
  • Organize information so that it can be learned in chunks
Intellectual Skills
Metal operations that permits individuals to respond to conceptualizations of the environment:
  • Discrimination
  • Concrete and defined concepts
  • Rule using
  • Problem solving: combining subordinate rules in order to solve a problem
The internal conditions to facilitate this type of learning include:
  • Recalling prerequisite skills
  • Interacting in a variety of ways with the new learning
  • Applying the new skills to range and variety of different situations and contexts
  • Provide varied concrete examples and rules
  • Provide opportunities for interacting with examples in different ways
  • Assess learners in new situations
Cognitive Strategies
An internal process by which the learners plans, controls, and monitors his/her won ways of thinking and learning, including
  • Task specific
  • General
  • Executive
  • If task-specific, describe the strategy; if task general, demonstrate the strategy.
  • Provide opportunities for strategy specific practice with support and feedback
Attitude
An internal state, i.e. predisposition that affects an individual choice of action
  • Provide respected models who enact positive behavior and reinforce the model
  • When learner enacts the behavior, provide reinforcement
Motor Skills
Capability to perform a sequence of physical movements. It involves three stages:
  • Learning the sequence of the movement
  • Practicing the movement
  • Refining the movement from the feedback from the environment
  • Establish executive subroutine and provide for mental rehearsal.
  • Arrange several repetitions of skills with correct feedback

Gagné indicated nine events of instruction
The instructional events do not produce learning, but support the learner's internal process. Three phases of the nine events are described (Gagné & Briggs, 1974):
  1. Preparing for learning: gain attention, inform objectives, and stimulate recall of prior knowledge
  2. Acquisition and performance: present stimulus material, provide learner guidance, elicit performance an provide feedback
  3. Transfer of learning: assess performance and enhance retention and transfer process
The nine events are:
  • Gain Attention: it is related to the processing of perception
  • Inform objectives: it builds up expectancy
  • Stimulate recall of prior knowledge: it initiates the retrieval from working memory
  • Present stimulus material: it focuses on selectively perceiving stimulus
  • Provide learner guidance: it related to the encoding process
  • Elicit performance: the focus is response
  • Provide feedback: the focus is reinforcing response
  • Assess performance: it establishes cueing retrieval
  • Enhance retention and transfer: it requires generalization process
Gagné's learning theories have had a positive influence on the evolution of the systems approach to designing instruction. The features of systems model for instruction design are (Gredler, 1997):
  1. Goal-directed: instruction is designed for specified goals and objectives
  2. A closed-loop process: a iterative process of design, try out, and revision to achieved the desired goals.
Gagné's Five Learned Capabilities
capabilities: intellectual skills, cognitive strategies, verbal information, attitudes, and motor skills. The Gagné taxonomy is perhaps the most popular of the many learning taxonomies in the field of instructional design (Reigeluth, 1983). It's popularity can be attributed best for its ability to clearly distinguish between abstract and concrete definitions of learning (Seels & Glasgow, 1990).
Motor Skills refers to bodily movements involving muscular activity. Examples might be: Starting a car, shooting a target, swinging a golf club.
Attitude is an internal state which affects an indiviudal's hoice of action toward some object, person, or event. Examples might be: Choosing to visit an art museum, writing letters in pursuit of a cause.
Verbal Information include: 1) Labels and Facts and 2) Bodies of Knowledge.
1) Labels and facts refer to naming or making a verbal response to a specific input. The response may be naming or citing a fact or set of facts. The repsonse may be vocal or written. Examples: Naming objects, people, or events. Recalling a person's birthday or hobbies. Stating the capitals of the United States.
2) Bodies of Knowledge refers to recalling a large body of interconnected facts. Example: paraphrasing the menaing of textual materials or stating rules and regulations. Example: Paraphrasing the menaing of textual materials. Stating rules and regulations.
Cognitive Strategy is an internal process by which the learner controls his/her own ways of thinking and learning. Example: Engaging in self-testing to decide how much study is needed; knowing what sorts of questions to ask to best define a domain of knowledge; ability to form a mental model of the problem.
Intellectual Skills include 1) Discrimination 2) Concrete concept 3) Rule using and 4) Problem solving. These are the four levels within the intellectual skills domain that Gagné identified as his taxonomy.
Discrimination is making different responses to the different members of a particular class. Seeing the essential differences between inputs and responding differently to each. Example: Distinguishing yellow finches from house finches on the basis of markings; having to tell the differences between gauges on an instrument panel.
Concrete concept is responding in a single way to all members of a particular class of observable events. Seeing the essential similarity among a class of objects, people, or events, which calls for a single response. Example: Classifying music as jazz, country western, rock, etc.; saying "round upon seeing a manhole cover, a penny, and the moon.
Rule using is applying a rule to a given situation or condition by responding to a class of inputs with a class of actions. Relating two or more simpler concepts in the particular manner of a rule. A rule states the relationship among concepts. Examples: It is helpful to think of rules or principles as "if-then" statements. "If a task is a procedure, then use flowcharting to analyze the task." "If you can convert a statement into an 'if-then' statement, then it is a rule or principle."
Problem solving is combining lower level rules to solve problems in a situation never encountered by the person solving the problem. May involve generating new rules which receive trial and error use until the one that solves the problem is found.